Different kinds of computers use different conventions for the ordering of bytes within a word. Some computers put the most significant byte within a word first (this is called "big-endian" order), and others put it last ("little-endian" order).
So that machines with different byte order conventions can communicate, the Internet protocols specify a canonical byte order convention for data transmitted over the network. This is known as the network byte order.
When establishing an Internet socket connection, you must make sure that
the data in the sin_port
and sin_addr
members of the
sockaddr_in
structure are represented in the network byte order.
If you are encoding integer data in the messages sent through the
socket, you should convert this to network byte order too. If you don't
do this, your program may fail when running on or talking to other kinds
of machines.
If you use getservbyname
and gethostbyname
or
inet_addr
to get the port number and host address, the values are
already in the network byte order, and you can copy them directly into
the sockaddr_in
structure.
Otherwise, you have to convert the values explicitly. Use
htons
and ntohs
to convert values for the sin_port
member. Use htonl
and ntohl
to convert values for the
sin_addr
member. (Remember, struct in_addr
is equivalent
to unsigned long int
.) These functions are declared in
`netinet/in.h'.
short
integer hostshort from
host byte order to network byte order.
short
integer netshort from
network byte order to host byte order.
long
integer hostlong from
host byte order to network byte order.
long
integer netlong from
network byte order to host byte order.
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