/**************************************************************************** ** $Id: qt/src/network/qserversocket.h 2.2.1 edited 2000-09-12 $ ** ** Definition of QServerSocketClass. ** ** Created : 970521 ** ** Copyright (C) 1992-2000 Trolltech AS. All rights reserved. ** ** This file is part of the network module of the Qt GUI Toolkit. ** ** This file may be distributed under the terms of the Q Public License ** as defined by Trolltech AS of Norway and appearing in the file ** LICENSE.QPL included in the packaging of this file. ** ** This file may be distributed and/or modified under the terms of the ** GNU General Public License version 2 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. ** ** Licensees holding valid Qt Enterprise Edition licenses may use this ** file in accordance with the Qt Commercial License Agreement provided ** with the Software. ** ** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE ** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. ** ** See http://www.trolltech.com/pricing.html or email sales@trolltech.com for ** information about Qt Commercial License Agreements. ** See http://www.trolltech.com/qpl/ for QPL licensing information. ** See http://www.trolltech.com/gpl/ for GPL licensing information. ** ** Contact info@trolltech.com if any conditions of this licensing are ** not clear to you. ** **********************************************************************/ #ifndef QSERVERSOCKET_H #define QSERVERSOCKET_H #ifndef QT_H #include "qobject.h" #include "qsocket.h" #endif // QT_H #ifndef QT_NO_NETWORK class QServerSocketPrivate; class Q_EXPORT QServerSocket : public QObject { Q_OBJECT public: QServerSocket( Q_UINT16 port, int backlog = 0, QObject *parent=0, const char *name=0 ); QServerSocket( const QHostAddress & address, Q_UINT16 port, int backlog = 0, QObject *parent=0, const char *name=0 ); QServerSocket( QObject *parent=0, const char *name=0 ); virtual ~QServerSocket(); bool ok() const; Q_UINT16 port() const ; int socket() const ; virtual void setSocket( int socket ); QHostAddress address() const ; virtual void newConnection( int socket ) = 0; protected: QSocketDevice *socketDevice(); private slots: void incomingConnection( int socket ); private: QServerSocketPrivate *d; void init( const QHostAddress & address, Q_UINT16 port, int backlog ); }; #endif // QT_NO_NETWORK #endif // QSERVERSOCKET_H
Copyright © 2000 Trolltech | Trademarks | Qt version 2.2.1
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