/**************************************************************************** ** $Id: qt/src/kernel/qsound.h 2.2.1 edited 2000-08-25 $ ** ** Definition of QSound class and QAuServer internal class ** ** Created : 000117 ** ** Copyright (C) 1999-2000 Trolltech AS. All rights reserved. ** ** This file is part of the kernel module of the Qt GUI Toolkit. ** ** This file may be distributed under the terms of the Q Public License ** as defined by Trolltech AS of Norway and appearing in the file ** LICENSE.QPL included in the packaging of this file. ** ** This file may be distributed and/or modified under the terms of the ** GNU General Public License version 2 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. ** ** Licensees holding valid Qt Enterprise Edition or Qt Professional Edition ** licenses may use this file in accordance with the Qt Commercial License ** Agreement provided with the Software. ** ** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE ** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. ** ** See http://www.trolltech.com/pricing.html or email sales@trolltech.com for ** information about Qt Commercial License Agreements. ** See http://www.trolltech.com/qpl/ for QPL licensing information. ** See http://www.trolltech.com/gpl/ for GPL licensing information. ** ** Contact info@trolltech.com if any conditions of this licensing are ** not clear to you. ** **********************************************************************/ #ifndef QSOUND_H #define QSOUND_H #ifndef QT_H #include "qobject.h" #endif // QT_H #ifndef QT_NO_SOUND class QSoundData; class QAuServer; class QAuBucket; class Q_EXPORT QSound : public QObject { Q_OBJECT public: static bool available(); static void play(const QString& filename); QSound(const QString& filename, QObject* parent=0, const char* name=0); ~QSound(); public slots: void play(); private: QSoundData* d; }; /* QAuServer is an INTERNAL class. If you wish to provide support for additional audio servers, you can make a subclass of QAuServer to do so, HOWEVER, your class may need to be re-engineered to some degree with each new Qt release, including minor releases. QAuBucket is whatever you want. */ class QAuServer : public QObject { Q_OBJECT public: QAuServer(QObject* parent, const char* name); ~QAuServer(); virtual void play(const QString& filename); virtual void play(QAuBucket* id)=0; virtual QAuBucket* newBucket(const QString& filename)=0; virtual void deleteBucket(QAuBucket* id)=0; virtual bool okay()=0; }; #endif // QT_NO_SOUND #endif
Copyright © 2000 Trolltech | Trademarks | Qt version 2.2.1
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