/********************************************************************** ** $Id: qt/src/canvas/qcanvas.h 2.2.1 edited 2000-08-28 $ ** ** Definition of QCanvas classes ** ** Created : 991211 ** ** Copyright (C) 1999-2000 Trolltech AS. All rights reserved. ** ** This file is part of the canvas module of the Qt GUI Toolkit. ** ** This file may be distributed under the terms of the Q Public License ** as defined by Trolltech AS of Norway and appearing in the file ** LICENSE.QPL included in the packaging of this file. ** ** This file may be distributed and/or modified under the terms of the ** GNU General Public License version 2 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. ** ** Licensees holding valid Qt Enterprise Edition licenses may use this ** file in accordance with the Qt Commercial License Agreement provided ** with the Software. ** ** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE ** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. ** ** See http://www.trolltech.com/pricing.html or email sales@trolltech.com for ** information about Qt Commercial License Agreements. ** See http://www.trolltech.com/qpl/ for QPL licensing information. ** See http://www.trolltech.com/gpl/ for GPL licensing information. ** ** Contact info@trolltech.com if any conditions of this licensing are ** not clear to you. ** **********************************************************************/ #ifndef QCANVAS_H #define QCANVAS_H #ifndef QT_H #include <qbitmap.h> #include <qwidget.h> #include <qscrollview.h> #include <qlist.h> #include <qptrdict.h> #endif // QT_H #ifndef QT_NO_CANVAS class QCanvasSprite; class QCanvasPolygonalItem; class QCanvasRectangle; class QCanvasPolygon; class QCanvasEllipse; class QCanvasText; class QCanvasLine; class QCanvasChunk; class QCanvas; class QCanvasData; class QCanvasItem; class QCanvasView; class QCanvasPixmap; #if defined(Q_TEMPLATEDLL) // MOC_SKIP_BEGIN template class Q_EXPORT QList< QCanvasItem >; template class Q_EXPORT QList< QCanvasView >; template class Q_EXPORT QValueList< QCanvasItem* >; // MOC_SKIP_END #endif class QCanvasItemList : public QValueList<QCanvasItem*> { public: void sort(); void drawUnique( QPainter& painter ); }; class QCanvasItemExtra; class Q_EXPORT QCanvasItem : public Qt { public: QCanvasItem(QCanvas* canvas); virtual ~QCanvasItem(); double x() const { return myx; } double y() const { return myy; } double z() const { return myz; } // (depth) virtual void moveBy(double dx, double dy); void move(double x, double y); void setX(double a) { move(a,y()); } void setY(double a) { move(x(),a); } void setZ(double a) { myz=a; changeChunks(); } bool animated() const; virtual void setAnimated(bool y); virtual void setVelocity( double vx, double vy); void setXVelocity( double vx ) { setVelocity(vx,yVelocity()); } void setYVelocity( double vy ) { setVelocity(xVelocity(),vy); } double xVelocity() const; double yVelocity() const; virtual void advance(int stage); virtual bool collidesWith( const QCanvasItem* ) const=0; QCanvasItemList collisions(bool exact /* NO DEFAULT */ ) const; virtual void setCanvas(QCanvas*); virtual void draw(QPainter&)=0; void show(); void hide(); virtual void setVisible(bool yes); bool visible() const { return (bool)vis; } virtual void setSelected(bool yes); bool selected() const { return (bool)sel; } virtual void setEnabled(bool yes); bool enabled() const { return (bool)ena; } virtual void setActive(bool yes); bool active() const { return (bool)act; } virtual int rtti() const; virtual QRect boundingRect() const=0; virtual QRect boundingRectAdvanced() const; QCanvas* canvas() const { return cnv; } private: // For friendly sublasses... friend class QCanvasPolygonalItem; friend class QCanvasSprite; friend class QCanvasRectangle; friend class QCanvasPolygon; friend class QCanvasEllipse; friend class QCanvasText; friend class QCanvasLine; virtual QPointArray chunks() const; virtual void addToChunks(); virtual void removeFromChunks(); virtual void changeChunks(); virtual bool collidesWith( const QCanvasSprite*, const QCanvasPolygonalItem*, const QCanvasRectangle*, const QCanvasEllipse*, const QCanvasText* ) const=0; // End of friend stuff QCanvas* cnv; static QCanvas* current_canvas; double myx,myy,myz; QCanvasItemExtra *ext; QCanvasItemExtra& extra(); uint ani:1; uint vis:1; uint sel:1; uint ena:1; uint act:1; }; class Q_EXPORT QCanvas : public QObject { Q_OBJECT public: QCanvas( QObject* parent = 0, const char* name = 0 ); QCanvas(int w, int h); QCanvas( QPixmap p, int h, int v, int tilewidth, int tileheight ); virtual ~QCanvas(); virtual void setTiles( QPixmap tiles, int h, int v, int tilewidth, int tileheight ); virtual void setBackgroundPixmap( const QPixmap& p ); QPixmap backgroundPixmap() const; virtual void setBackgroundColor( const QColor& c ); QColor backgroundColor() const; virtual void setTile( int x, int y, int tilenum ); int tile( int x, int y ) const { return grid[x+y*htiles]; } int tilesHorizontally() const { return htiles; } int tilesVertically() const { return vtiles; } int tileWidth() const { return tilew; } int tileHeight() const { return tileh; } virtual void resize(int width, int height); int width() const { return awidth; } int height() const { return aheight; } QSize size() const { return QSize(awidth,aheight); } bool onCanvas( int x, int y ) const { return x>=0 && y>=0 && x<awidth && y<aheight; } bool onCanvas( const QPoint& p ) const { return onCanvas(p.x(),p.y()); } bool validChunk( int x, int y ) const { return x>=0 && y>=0 && x<chwidth && y<chheight; } bool validChunk( const QPoint& p ) const { return validChunk(p.x(),p.y()); } int chunkSize() const { return chunksize; } virtual void retune(int chunksize, int maxclusters=100); bool sameChunk(int x1, int y1, int x2, int y2) const { return x1/chunksize==x2/chunksize && y1/chunksize==y2/chunksize; } virtual void setChangedChunk(int i, int j); virtual void setChangedChunkContaining(int x, int y); virtual void setAllChanged(); virtual void setChanged(const QRect& inarea); // These call setChangedChunk. void addItemToChunk(QCanvasItem*, int i, int j); void removeItemFromChunk(QCanvasItem*, int i, int j); void addItemToChunkContaining(QCanvasItem*, int x, int y); void removeItemFromChunkContaining(QCanvasItem*, int x, int y); QCanvasItemList allItems(); QCanvasItemList collisions( const QPoint&) const; QCanvasItemList collisions( const QRect&) const; QCanvasItemList collisions( const QPointArray& pa, const QCanvasItem* item, bool exact) const; // These are for QCanvasView to call virtual void addView(QCanvasView*); virtual void removeView(QCanvasView*); void drawArea(const QRect&, QPainter* p=0, bool double_buffer=TRUE); // These are for QCanvasItem to call virtual void addItem(QCanvasItem*); virtual void addAnimation(QCanvasItem*); virtual void removeItem(QCanvasItem*); virtual void removeAnimation(QCanvasItem*); virtual void setAdvancePeriod(int ms); virtual void setUpdatePeriod(int ms); virtual void setDoubleBuffering(bool y); signals: void resized(); public slots: virtual void advance(); virtual void update(); protected: virtual void drawBackground(QPainter&, const QRect& area); virtual void drawForeground(QPainter&, const QRect& area); private: void init(int w, int h, int chunksze=16, int maxclust=100); QCanvasChunk& chunk(int i, int j) const; QCanvasChunk& chunkContaining(int x, int y) const; void drawChanges(const QRect& inarea); QPixmap offscr; int awidth,aheight; int chunksize; int maxclusters; int chwidth,chheight; QCanvasChunk* chunks; QCanvasData* d; void initTiles(QPixmap p, int h, int v, int tilewidth, int tileheight); ushort *grid; ushort htiles; ushort vtiles; ushort tilew; ushort tileh; bool oneone; QPixmap pm; QTimer* update_timer; QColor bgcolor; bool debug_redraw_areas; bool dblbuf; friend void qt_unview(QCanvas* c); }; class Q_EXPORT QCanvasView : public QScrollView { Q_OBJECT public: QCanvasView(QCanvas* viewing=0, QWidget* parent=0, const char* name=0, WFlags f=0); ~QCanvasView(); QCanvas* canvas() const { return viewing; } void setCanvas(QCanvas* v); protected: void drawContents( QPainter*, int cx, int cy, int cw, int ch ); QSize sizeHint() const; private: QCanvas* viewing; friend void qt_unview(QCanvas* c); private slots: void cMoving(int,int); void updateContentsSize(); }; class Q_EXPORT QCanvasPixmap : public QPixmap { public: QCanvasPixmap(const QString& datafilename); QCanvasPixmap(const QImage& image); QCanvasPixmap(const QPixmap&, QPoint hotspot); ~QCanvasPixmap(); int offsetX() const { return hotx; } int offsetY() const { return hoty; } void setOffset(int x, int y) { hotx = x; hoty = y; } private: void init(const QImage&); void init(const QPixmap& pixmap, int hx, int hy); friend class QCanvasSprite; friend class QCanvasPixmapArray; friend bool qt_testCollision(const QCanvasSprite* s1, const QCanvasSprite* s2); int hotx,hoty; QImage* collision_mask; }; class Q_EXPORT QCanvasPixmapArray { public: QCanvasPixmapArray(); QCanvasPixmapArray(const QString& datafilenamepattern, int framecount=0); QCanvasPixmapArray(QList<QPixmap>, QList<QPoint> hotspots); ~QCanvasPixmapArray(); bool readPixmaps(const QString& datafilenamepattern, int framecount=0); bool readCollisionMasks(const QString& filenamepattern); int operator!(); // Failure check. QCanvasPixmap* image(int i) const { return img[i]; } void setImage(int i, QCanvasPixmap* p); uint count() const { return (uint)framecount; } private: bool readPixmaps(const QString& datafilenamepattern, int framecount, bool maskonly); void reset(); int framecount; QCanvasPixmap** img; }; class Q_EXPORT QCanvasSprite : public QCanvasItem { public: QCanvasSprite(QCanvasPixmapArray* array, QCanvas* canvas); void setSequence(QCanvasPixmapArray* seq); virtual ~QCanvasSprite(); void move(double x, double y); virtual void move(double x, double y, int frame); void setFrame(int); int frame() const { return frm; } int frameCount() const { return images->count(); } virtual int rtti() const; bool collidesWith( const QCanvasItem* ) const; QRect boundingRect() const; protected: void draw(QPainter& painter); int width() const; int height() const; int absX() const; int absY() const; int absX2() const; int absY2() const; int absX(int nx) const; int absY(int ny) const; int absX2(int nx) const; int absY2(int ny) const; QCanvasPixmap* image() const { return images->image(frm); } virtual QCanvasPixmap* imageAdvanced() const; QCanvasPixmap* image(int f) const { return images->image(f); } private: void addToChunks(); void removeFromChunks(); void changeChunks(); int frm; bool collidesWith( const QCanvasSprite*, const QCanvasPolygonalItem*, const QCanvasRectangle*, const QCanvasEllipse*, const QCanvasText* ) const; friend bool qt_testCollision( const QCanvasSprite* s1, const QCanvasSprite* s2 ); QCanvasPixmapArray* images; }; class QPolygonalProcessor; class Q_EXPORT QCanvasPolygonalItem : public QCanvasItem { public: QCanvasPolygonalItem(QCanvas* canvas); virtual ~QCanvasPolygonalItem(); bool collidesWith( const QCanvasItem* ) const; virtual void setPen(QPen p); virtual void setBrush(QBrush b); QPen pen() const { return pn; } QBrush brush() const { return br; } virtual QPointArray areaPoints() const=0; virtual QPointArray areaPointsAdvanced() const; QRect boundingRect() const; int rtti() const; protected: void draw(QPainter &); virtual void drawShape(QPainter &) = 0; bool winding() const; void setWinding(bool); private: void scanPolygon( const QPointArray& pa, int winding, QPolygonalProcessor& process ) const; QPointArray chunks() const; bool collidesWith( const QCanvasSprite*, const QCanvasPolygonalItem*, const QCanvasRectangle*, const QCanvasEllipse*, const QCanvasText* ) const; QBrush br; QPen pn; uint wind:1; }; class Q_EXPORT QCanvasRectangle : public QCanvasPolygonalItem { public: QCanvasRectangle(QCanvas* canvas); QCanvasRectangle(const QRect&, QCanvas* canvas); QCanvasRectangle(int x, int y, int width, int height, QCanvas* canvas); ~QCanvasRectangle(); int width() const; int height() const; void setSize(int w, int h); QSize size() const { return QSize(w,h); } QPointArray areaPoints() const; QRect rect() const { return QRect(int(x()),int(y()),w,h); } bool collidesWith( const QCanvasItem* ) const; int rtti() const; protected: void drawShape(QPainter &); QPointArray chunks() const; private: bool collidesWith( const QCanvasSprite*, const QCanvasPolygonalItem*, const QCanvasRectangle*, const QCanvasEllipse*, const QCanvasText* ) const; int w, h; }; class Q_EXPORT QCanvasPolygon : public QCanvasPolygonalItem { public: QCanvasPolygon(QCanvas* canvas); ~QCanvasPolygon(); void setPoints(QPointArray); QPointArray points() const; void moveBy(double dx, double dy); QPointArray areaPoints() const; int rtti() const; protected: void drawShape(QPainter &); QPointArray poly; }; class Q_EXPORT QCanvasLine : public QCanvasPolygonalItem { public: QCanvasLine(QCanvas* canvas); ~QCanvasLine(); void setPoints(int x1, int y1, int x2, int y2); QPoint startPoint() const { return QPoint(x1,y1); } QPoint endPoint() const { return QPoint(x2,y2); } int rtti() const; void setPen(QPen p); protected: void drawShape(QPainter &); QPointArray areaPoints() const; private: int x1,y1,x2,y2; }; class Q_EXPORT QCanvasEllipse : public QCanvasPolygonalItem { public: QCanvasEllipse( QCanvas* canvas ); QCanvasEllipse( int width, int height, QCanvas* canvas ); QCanvasEllipse( int width, int height, int startangle, int angle, QCanvas* canvas ); ~QCanvasEllipse(); int width() const; int height() const; void setSize(int w, int h); void setAngles(int start, int length); int angleStart() const { return a1; } int angleLength() const { return a2; } QPointArray areaPoints() const; bool collidesWith( const QCanvasItem* ) const; int rtti() const; protected: void drawShape(QPainter &); private: bool collidesWith( const QCanvasSprite*, const QCanvasPolygonalItem*, const QCanvasRectangle*, const QCanvasEllipse*, const QCanvasText* ) const; int w, h; int a1, a2; }; class QCanvasTextExtra; class Q_EXPORT QCanvasText : public QCanvasItem { public: QCanvasText(QCanvas* canvas); QCanvasText(const QString&, QCanvas* canvas); QCanvasText(const QString&, QFont, QCanvas* canvas); virtual ~QCanvasText(); void setText( const QString& ); void setFont( const QFont& ); void setColor( const QColor& ); QString text() const; QFont font() const; QColor color() const; void moveBy(double dx, double dy); int textFlags() const { return flags; } void setTextFlags(int); QRect boundingRect() const; bool collidesWith( const QCanvasItem* ) const; virtual int rtti() const; protected: virtual void draw(QPainter&); private: void addToChunks(); void removeFromChunks(); void changeChunks(); void setRect(); QRect brect; QString txt; int flags; QFont fnt; QColor col; QCanvasTextExtra* extra; bool collidesWith( const QCanvasSprite*, const QCanvasPolygonalItem*, const QCanvasRectangle*, const QCanvasEllipse*, const QCanvasText* ) const; }; #endif // QT_NO_CANVAS #endif // QCANVAS_H
Copyright © 2000 Trolltech | Trademarks | Qt version 2.2.1
|